Esports in Education
Take esports programs to the next level with powerful, user-friendly gaming solutions
Esports programs are on the rise in K-12 school districts, as educators and institutional leaders realize the positive impact participation in esports can have on student outcomes. Esports enables student learning and development through two activities today's youth is most passionate about gaming and content creation.
Logitech G, Logitech's gaming division, is the number one gaming peripherals brand worldwide, equipping gamers at all levels to play their best. Logitech also offers a full lineup of content creation solutions to support live streaming,
shoutcasting, video production, and more.
ACCELERATE POTENTIAL. DRIVE GROWTH. FUEL PURPOSE.
INCLUSIVITY
STEM
Everyone's a gamer. 97%
of boys and 83% of girls ages 13-17 identify as gamers.1
Esports athletes (60%)
are nearly twice as likely to major in STEM than all other students (36%).2
76% esport athletes agreed that their confidence about college resources and career planning increased after participating.3
CRITICAL
THINKING
The High School Esports
League (HSEL) found that students who joined esports programs earn better grades (GPA +1.7)
Reinforces Next Generation
Science Standards
Competencies and math concepts
SOCIAL
EMOTIONAL
LEARNING